Thankfully, Fire Emblem: Three Houses' rewind feature lets me back up to before the moment they died, letting me correct the mistake instead of having to physically restart the game like the good old days. I assume if you're a veteran of the series you'll probably blow through it with little trouble, outside the occasional mission where I got a little too bold and got someone killed. Regardless, this didn't really affect my enjoyment of Fire Emblem: Three Houses too much. I'm not worried about this as much since Three Houses will be getting a lunatic difficulty setting in a free update after launch. It's in part to how quickly you can level your characters up with teaching and through the grindy nature of side missions that really aren't challenging on their own. On several occasions, my player character Davos, my paladin Ferdinand, and my warrior Caspar could go through battle after battle taking no damage when struck by an enemy. My biggest issue when playing through the combat in Three Houses is the difficulty, I played through it on both difficulties available at the beginning with little resistance from the CPU controlled enemies. It all fits together perfectly to wipe out most faults the game has to create a masterclass in emotionally gripping tactics. Even halfway through the game, once the story took a five-year time jump, these elements all remained enjoyable alongside fresh models and art for each character, changes to Garreg Mach Monastery's appearance, and old-students-turned-enemies.Įverything in Three Houses is an element in Intelligent Systems' grand war plan. Instead, there are side quest battles, auxiliary battles, seminars where other professors taught my students special info, or just skip things altogether to get to the next mission. You're not pigeon-holed here though, as you don't have to participate in these Persona sections if you don't want to. The entire game is broken into weekly segments where I instructed students by giving them two specialties (lance and bow for example) and then used my weekend free time to talk to students and other characters, build relationships, complete different quests (fishing, plant harvesting, fetch quests, etc) to gain trust, renown, experience, and money. After a short prologue, I chose the Black Eagle House (although I played through again as The Golden Deer), gained a number of students and jumped into the core experience of Three Houses.
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